[Tutorial] Tileable Sofa texture in 3DS Max and Xnormal

Software used:

In this tutorial I’m going to explain how to create a tileable normal texture for a sofa using 3ds Max for modelling and Xnormal for baking the normal map.

1.

Create a plane with 4 segments in each side.

2.

Select the inside points and extrude them.

3.

Select the edges showed in the image.

4.

Chamfer the edges with two segments.

5.

Select all the points under the plane and weld them together. You might need to increase the welding threshold to have the desired result.

6.

Apply a Turbosmooth modifier with at least two iterations.

7.

Create another plane but with the half of the size of the previous one. And place it in the middle.

8.

Export each plane as .obj

9.

Import each element into xNormal.

10.

Select the output resolution of the file and generate the normal map. You can also generate other maps (AO, Curvature…).

11.

Congratulations! You have now a tileable sofa texture!

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